Building a Memory Allocator in Rust
A deep dive into implementing a custom memory allocator from scratch, exploring the internals of heap management and memory safety.
Introduction
Memory allocation is one of the most fundamental operations in systems programming. While Rust provides excellent memory safety guarantees, understanding how allocators work under the hood gives you deeper insight into performance optimization.
Why Build a Custom Allocator?
The default allocator works well for most cases, but custom allocators shine when you need:
- Arena allocation - Fast bulk allocations with single deallocation
- Pool allocators - Fixed-size object allocation with minimal fragmentation
- Debugging - Track allocations, detect leaks, and profile memory usage
- Embedded systems - Work within strict memory constraints
The GlobalAlloc Trait
Rust's allocator interface is defined by the GlobalAlloc trait:
use std::alloc::{GlobalAlloc, Layout};
struct MyAllocator;
unsafe impl GlobalAlloc for MyAllocator {
unsafe fn alloc(&self, layout: Layout) -> *mut u8 {
// Allocation logic here
}
unsafe fn dealloc(&self, ptr: *mut u8, layout: Layout) {
// Deallocation logic here
}
}
Implementing a Bump Allocator
The simplest allocator is a bump allocator. It maintains a pointer that "bumps" forward with each allocation:
use std::cell::UnsafeCell;
use std::ptr::null_mut;
const ARENA_SIZE: usize = 1024 * 1024; // 1MB
struct BumpAllocator {
arena: UnsafeCell<[u8; ARENA_SIZE]>,
next: UnsafeCell,
}
impl BumpAllocator {
const fn new() -> Self {
BumpAllocator {
arena: UnsafeCell::new([0; ARENA_SIZE]),
next: UnsafeCell::new(0),
}
}
}
Alignment Considerations
Memory alignment is critical for correctness and performance. The CPU expects data to be aligned to specific boundaries:
u16- 2-byte alignmentu32- 4-byte alignmentu64- 8-byte alignment
fn align_up(addr: usize, align: usize) -> usize {
(addr + align - 1) & !(align - 1)
}
Testing Your Allocator
Register your allocator globally and test with various allocation patterns:
#[global_allocator]
static ALLOCATOR: MyAllocator = MyAllocator::new();
fn main() {
let v: Vec = vec![1, 2, 3, 4, 5];
println!("Allocated vector: {:?}", v);
}
Conclusion
Building a memory allocator teaches you how memory management works at the lowest level. While you may not need a custom allocator for every project, understanding these concepts makes you a better systems programmer.